“Lock and block!” Bar one is where we spend most of our time tanking. We beat it, an impossible comeback happens and with this build, you’ll be able to do the same sorts of things. I popped it, ran over with three Fire Atronachs and the main boss beating on me and standing in an enemy Negate and resurrected our primary DPS. But T3 wasn’t done, I had a ultimate (Corrosive Armor). I could hear the sighs, moans and grunts of frustration and rage. Finally we got our act together and had the boss down to 4% life when everyone but me decided to die.
It was late, we were tired, and we had some new players in Stage 10. Your role is to survive and keep pressure away from your team and T3 excels at that.ĭELTIA STORY TIME: The night prior to this update, we had a Veteran Dragonstar Arena run that wasn’t going well. The down side is, you’re not going to top the charts in DPS and you can’t provide secondary healing. The main thing you want is a sturdy tank, but one that can do more than hold block and swing once every 30 seconds. Like all builds, you strengthen one thing only to sacrifice another. Ideally, you can morph and change this build as you see fit, but that racial combination with WW seems best for a front line tank. More passive stamina and ultimate generation equals better tanking.
Kraftschlag Patch#
I decided to go back to Werewolf (WW) with the new changes in patch 1.5. He’s a mean looking Nord with the defensive passives to boot. The character I’m using for this build is Deltia. You’re not going to replace the healer anytime soon, though when one goes down you can stay alive for a very long time giving yourself an advantage over other builds. I wanted to create a tank that could not only hold enemies attention, control the environment, but one that is self reliant as well. The T3 build has manifested into a self-sustaining oasis of tanking awesomeness.